masterwork
My masterwork is an experimental VR play addressing the problem of insomnia.
The main scene of the experience is a room at night, where the player can perform various interactions in order to fall asleep at last, and learn more about him or herself in the process.
The game begins with the start of a meditation audio tape, the voice of a narrator who initially helps and then becomes a barrier, and guides the user through the story.
thesis
Virtual Reality (VR)
The future, effects and ethical aspects of immersive technology
In my thesis I explore the past, present and future of Virtual Reality technology. I examine its areas of use and its effects on humans, and simultaneously look at its psychological and ethical aspects. Finally, I place the future of VR in context by clarifying the concept of the metaverse.