thesis
video game analysis / female action heroes
In my thesis, the growing number and appearance of female roles in video games is examined. First, I describe the idea and types of games, the history of video games and the main genres. Video games follow the constitution of boardgames. In the second part, the origins and emergence of storytelling are explained, followed by the list of diverse appearances of tales in myths and mythological stories. Then I analyze the relationship between men and women and their relations in games, the certain patterns the role types follow and their development. The third part of the thesis deals with the main women characters who appeared in the golden age of American cartoons (Marvel, DC), followed by the detailed introduction of the lead of Watchmen, how an Afro-American woman takes over the direction of the story. I chose cartoons and series alike, where the women’s role look alike as well. At the end of my paper, the different habits of women’s roles are examined in video games. The hit series like Tomb Raider and Life is Strange use two different female characters and play in different ways in the game industry. At last, I give a summary of these consequences.
masterwork
NETI – Social Networking
The name of the game, NETI, comes from the phrase ’social networking’. My masterwork is a conceptual game, which is a combination of an application and a card game. The application itself is a quiz, based on the players’ Facebook profiles. The card game is a dynamic strategy game in tight connection with the quiz. In my opinion, the combination of these techniques is very challenging. Facebook is being used every day, and people continuously share loads of data there. My idea is to use this information in an experimental social game. The card game belonging to it is an appropriate tool for the mutual discussion of the emerging questions.
supervisor
Sánta Balázs
thesis consultant
Földi Eszter